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We won the museum’s digital development project in 2018 within the framework of a public procurement, during which we could participate in the building’s renovation. We modernized the exhibition by developing various attractions and we made the visitor experience interactive. In the museum’s halls we redefined the museum tour experience, making them more exciting with videos, VR experiences and digital games, building the whole concept on a shopping mall theme.

PROJEKT ADATOK

dátum
2020
ügyfél
We won the city museum’s digital development project in the public procurement of the Municipality of Szarvas.
feladat
promotional video, VR video, interactive games, mobile application, website
technika
comprehensive design and corporate identity planning, filmmaking, Unity development, mobile application and web development
megjelenés
mobile app stores, exhibition halls, internet

PROJEKT ADATOK

dátum
2020
ügyfél
We won the city museum’s digital development project in the public procurement of the Municipality of Szarvas.
feladat
promotional video, VR video, interactive games, mobile application, website
technika
comprehensive design and corporate identity planning, filmmaking, Unity development, mobile application and web development
megjelenés
mobile app stores, exhibition halls, internet
 

The complex development included the renovation of all exhibit areas of the museum. The process not only involved software development work, graphic design and filming, but also the installation of a hardware infrastructure on site. During the work we collaborated with all the participants of the renovation, in order to make each part of the exhibition a uniform and seamless experience for the visitors. We elaborated the attractions together with the museum’s historians, ethnographers and archaeologists to fill the exhibition halls with authentic and lifelike professional content.

Our mobile app’s location feature and the renewed website help and navigate visitors, and we improved the museum environment with our videos, holographic projections and digital games. All the elements of the exhibition halls are in line with the theme of the given room, so they complement each other and reflect the atmosphere of the given historical period. With the help of marketing experts we integrated awareness-raising and experience-sharing elements into our solution, to take advantage of the opportunities provided by social media and the online world.


Promotional video

In connection with the museum renovation in Szarvas, we got the assignment for making a promotional video. Since the building was not ready for shooting at the time, we had to brainstorm other ideas how to motivate potential visitors for the museum’s re-opening. In our live action image video viewers can learn about the tourist attractions of Szarvas, followed by an animated part which introduces the most important artworks of the museum. During the project we placed great emphasis on creating a unique concept and mirroring the special museum atmosphere.


VR video

One of the most spectacular elements of the museum’s renewed exhibitions is our animated 360-degree video about witchery. When creating the 360-degree footages, it was particularly important to grab visitors’ attention and lead them all the way through the video with eye-catching solutions. Visitors are guided through three different scenes, where they can learn about the stereotypes about witches and the major changes that have taken place in their roles.


Interactive games

During our project the development of gamification processes was highlighted. Each of our games has unique but uniform style and elements, ensuring the harmony between the different contents displayed on different screens. 

In the witchery exhibition hall we can acquaint with the witches’ curses and healing potions, which we can try out on a 75” touchscreen in the form of a fight. In addition to the archaeologically important runic scripts, a digital chalkboard awaits the visitors, which they can use to compete in writing down the names of the exhibited museum artwork in runes. Visitors can shop in the historic market, for which they have to collect and exchange contemporary money. Virtual fortune telling aims to present the Roma population’s culture in more detail. As part of this we can feel like sitting at the fortune-teller’s table with the help of the camera and the furniture. 

Thanks to our team’s creativity and attention to detail, we were able to develop the witches’ and fortune tellers’ animations based on lifelike gestures. Our wide range of test audiences made it possible for us to create digital games that are enjoyable for both younger and older generations.

Visitor mobile app and website

We developed our visitor mobile application with Bluetooth-based technology, which is unique in Hungary. Navigation between the various exhibition halls is aided by an audio guide and an internal map of the museum, which features an accurate location service. Synchronized with the museum’s website, the app provides easy and quick information about the exhibition and its history.

The purpose of our application is to make the visit more fun and a memorable experience. A treasure hunt game with an image recognition feature can be used to collect various hidden objects virtually, for which promotional gifts can be won.

In addition to exciting features for both children and adults, the audio guide is also available for both target groups. Content on the website and in the app is available in three languages. Content composition and structure have been constructed based on several aspects, as we had to process a lot of material – so the composition of the website and the structure of its pages provide a simple and clear guide to accessing the information.

 

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