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Forward Kinematics (FK) and Inverse Kinematics(IK)

2024. 07. 22.
Zengo Blog - Forward Kinematics (FK) and Inverse Kinematics(IK)
Understanding how characters and robots move with precision and fluidity is crucial in both robotics and game development. This is where the concepts of Forward Kinematics (FK) and Inverse Kinematics (IK) come into play. Dive into the fascinating world of kinematics to see how these methods bring lifelike motion to robots and animated characters alike!
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Unreal Engine 5.2 or the era of Procedural Content Generation

2023. 04. 23.
Zengo Blog - Unreal Engine 5.2 or the era of Procedural Content Generation
The latest version of Unreal Engine, version 5.2, is about to be released very soon. The update contains several new features, some of which already seem like they will have a great effect on the market. Version 5, released in 2022, brought many new functions in the game engine, like Lumen and Nanite. The latest version brings updates to these and the entirely new framework, PCG (Procedural Content Generation). will be introduced too. In this post we’ll be focusing on this new framework, and we’ll be briefly looking at the two other features mentioned before.
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